I am currently completing a Bachelor of animation at university. I have worked on a number of digital and traditional sculpts. I am experienced in using monster clay for traditional bust and full body creature sculpts. I have also done a number of sculpts, starting my journey in Blender but now using ZBrush, with a rapidly growing skill set, knowledge and efficient workflow. I have a way of twisting normal things into hellish nightmares, and I'm always sculpting some weird creature, if not designing my next nightmare child.